Small puzzle prototypes, playable right in the browser. Work with touch on mobile or keyboard
These are prototypes mocked up with Claude for testing gameplay ideas. Frankly they suck and need more work.
Shed what you carry and it takes hold in the world — a plank spans a chasm, a spring launches you clear over one.
A pushed box has no friction of its own — it slides until something stops it, and hitting another box hands the push on instead of ending it.
You never move a piece — you set the order fixed actors take their turn in, and who goes first decides who gets the tile.